[sticky entry] Sticky: IC Inbox

Nov. 7th, 2024 02:40 pm
impostor_syndrome: The head and shoulders of an old-fashioned diving suit tinted purple (humanoid | diving suit)
"[shuffling noises] Hello? Yeah, this is Purple. What do you need?"

A piece of amethyst that looks like a large cluster of little pastel-purple spheres stuck together

Contact the Purple Impostor by sending stone, primitive landline telephone, or pay a visit to their home at 410 Black Jade Road.

[sticky entry] Sticky: First Impressions, Etc

Nov. 12th, 2024 04:00 pm
impostor_syndrome: Passport/ID style photo depicting the bottom half of an upside-down purple Among Us bean-person (bean | boarding pass)
Visual: Usually wearing a purple full-body protective suit of some kind. Which kind depends on the setting and occasion. For instance, a spacesuit (though typically a type that's a bit more lightweight than full NASA spacewalk gear), a hazmat suit/radiation suit, a diving suit, or a full-coverage set of motorcycle gear. If they've walked in straight from either of their canons they'll be wearing the spacesuit or the Lethal Company hazmat suit.
When they do change out of the protective suit and into casual or formal clothes, they favour trousers over skirts (although their taste in decorative flourishes can be more feminine) and will often still opt for something that covers a lot of skin with long pants, long sleeves, and a fashionable pair of gloves. They will also almost always keep the helmet on even if it clashes badly with everything else they're wearing, although a big hat that covers (most of) their face is an acceptable substitute in a pinch.
Aural: Their voice usually sounds human but not deep enough to be definitely masculine or high enough to be definitely feminine, maybe an alto or maybe a tenor or a vocal range spanning both. With the helmet on, which it usually is, they sound just a bit echoey, muffled, or electronically crackly as is appropriate for the design.
Olfactory: When they're wearing a real protective suit it smells like its materials and environment, so things like metal and rubber and seawater for the diving suit. If they've shapeshifted a suit on, then the smell of the suit materials is much fainter. If they're wearing a shapeshifted or not-fully-enclosed outfit, a very sensitive nose could pick up a smell like fresh mushrooms.
To a superhuman nose (canine level or better), the fungal smell is more noticeable and it becomes discernible that there's something very messed-up about their insides, at least if you're expecting human biology.
Demeanour: Casual, chatty, facetious, full of strange anecdotes and ridiculous comments but skittish about getting too personal. Not open about being a shapeshifter except to other shapeshifters. Frequently eating something.

Magical & Psionic: They're a biological being who doesn't have any training, or untrained special talent, for wielding magic or defending against it. Likewise for psychic powers. Their soul or psychic signature might be unusual in its composition, since they have a more-or-less unified consciousness but the cells they're made of are significantly more independent than a human's.
Magnus Archives fear associations: Stranger, Flesh, Hunt, Vast

Sensitive subjects (IC):
They have an assortment of ingrained fear responses derived from the Lethal Company monsters, and while some of them are so specific that they're unlikely to come up in unrelated circumstances, others certainly could. Glowing eyes in the dark, the sound of metal springs rattling and clanging, foxes screeching, people wearing comedy and tragedy masks, large jack-in-the-boxes, giant spiders (and it is specifically giant spiders; if the spider's smaller than a beach ball they don't care), 20-foot-tall screaming robots, if they hear the instrumentals for "Pop Goes The Weasel" while inside a building they'll automatically head for the exit even if they have to run to make it before the song finishes. Whether they react by running, hiding, backing away slowly or threatening the object of their fear with a shovel depends on what monster they were reminded of and how they dealt with it before. They also have a mild fear of heights due to a close call with getting ejected, on the Among Us side of their canon, but it only really kicks in when they're looking at a very long drop.

In the backstory for Pumpkin Hollow-verse (and any other continuity where they died before the RP starts, presumably), they were mortally wounded by a Masked and are now particularly anxious around things that remind them of it, like theatrical masks and vomiting. This wouldn't apply in other continuities where they were rescued from 20-Adamance alive, or haven't been stranded there yet, or are still there when they meet the other characters; then they just find the Masked the normal amount of creepy.

Opt-Out

Mar. 16th, 2025 01:06 am
impostor_syndrome: A purple Among Us bean-person sitting on a couch holding a glowing rectangle (mobile device). (bean | couch)

A purple Among Us impostor roaring from a mouth in their chest at the beginning of a Hide 'n' Seek match, with a red 'no' circle crossing them out.

If there are certain subjects you'd like to avoid from Purple's list of warnings or otherwise, or you don't want tags from them at all, this is the place to let me know!
impostor_syndrome: A Lethal Company player character, with a purple hazmat suit, black helmet with air filters and Echo Scanner tabs in the ear area, yellow oxygen tanks, and a flashlight attached to their shoulder.. (humanoid | lethal company suit)
Lethal Company takes place in the Thistle Nebula, part of the Fading Nebulae, which has been populated by spacefaring humans from 'the Boat' for a minimum of several hundred years. Likely more. Either it incorporates alternate-history elements, or they reset the calendar year a long time ago, because it uses the same month and weekday names as the Gregorian calendar but had routine space travel and asteroid mining in 1951. The game is set in at least the late 2380s... by its own numbering. (And probably at least a decade later than that, but the most recent event given a date took place in 2387.) It seems to have changed less culturally or technologically in four hundred years than some places do in fifty, although there have been interplanetary wars in that time, most notably one in the 2100s that left a lot of giant robots lying around.

There's a thriving civilization spread across many habitable planets and moons, none of which the player gets to see in-game because your job is to salvage whatever valuable items are small enough to carry from industrial installations or derelict mansions on abandoned habitable to semi-habitable moons, such as those orbiting the gas giants No Service and Big Grin. Judging by how similar the biospheres of the moons you do visit are (i.e. you find the same types of monsters everywhere), they got that way by terraforming rather than evolving naturally. Most of the creatures you find on these moons are distant relatives of Earth animals that mutated at an extreme rate during the terraforming process, like the giant spiders or the four-winged corvids; some are probably of alien origin and clumsily shoehorned into Earth taxonomy; some could be a fusion of the two; some aren't biological at all, being paranormal or robotic in nature.

The supernatural has a middling amount of presence in this canon. Some of the monsters don't really make sense as living creatures nor robots unless they were deliberately designed by engineers with bizarre and impractical tastes, and one is obviously a homicidal human ghost. The Company is strongly implied to be keeping an eldritch horror in its main building, with one long-gone employee having complained in his personal logs of hearing voices from inside the building wall and being unable to remember anything between interviewing for the job and signing a work contract on the shuttle over.

The setting is apparently dystopian enough that the Company can routinely get its seasonal contract workers killed – often on purpose – without recourse from any regulatory bodies, losing their supply of new hires, or much of anything past a reputation for being a dangerous job. It may not be this bleak everywhere in the Thistle Nebula, but there are enough places where signing on with these guys looks like the best option.

FTL travel is accomplished through slipping in and out of hyperspace, an extradimensional space with exotic properties. Inside hyperspace, moving between the points corresponding to anywhere in the Thistle Nebula takes nearly no time at all, but transitioning between normal space and hyperspace delicately enough not to harm the crew of a manned spacecraft takes hours. (It's several times faster for unmanned craft but still not fast enough to work well for evasive maneuvers.) The spaceships the Company scavengers ride around in are fully autopiloted and can only visit a difficult-to-alter programmed set of destinations. They're hardwired to return to the closest spaceport with or without the crew at midnight, or if all life signs from the crew are lost before then, but apart from that the crew can choose which places on the menu they want to go in what order; the ship is programmed to tell them to turn in their quota of scrap every fourth day but can't force them to show up, although it can automatically detect that they haven't done that within the time limit and space them for it afterwards. Artificial gravity is standard on spacecraft and extremely reliable even during the realspace/hyperspace transition, so crews tend to get complacent about leaving piles of junk on the floor.

How did an Among Us impostor end up here? They bought a long-distance transport ticket, that's how. I wasn't ultimately planning to dwell on it much; Purple's far from home and most locals have never heard of their species, but they're not stranded. Being a shapeshifter, they can just as easily fit in with humanoids as with the Among-Us-canon silly little bean people. I do default to writing their Among Us experiences as having taken place among humans, especially for the crossover continuity, but beans aren't out of the question.
impostor_syndrome: A purple Among Us bean-person revealing themself as an impostor with a huge roaring chest-mouth (bean | impostor)
  • Depending on how you draw your dividing lines, impostors are either omnivores or mesocarnivores, not entirely unlike bears; they require a diet of more than 50% meat and cannot be vegetarian or vegan without high technology, but can also digest plants, fungi, and so forth rather than only eating meat. The meat component doesn't have to be either eaten alive or from a sapient being. Most impostors who sneak onto other people's spaceships and start killing the crew have a motive beyond sustenance, although a few are desperate stowaways who ran out of other food they could eat.
    • This also means that an impostor impersonating a human and not sneaking meals elsewhere has dietary habits reminiscent of Ron Swanson from Parks and Recreation, of  'Give me all the bacon and eggs you have' infamy, albeit less inclined to turn up their nose at things other than red meat.
    • Artificially cultured meat such as vat-grown muscle tissue would work, but imitation meat with no animal tissue involved would have to be a really good imitation, better than your average early 21st century supermarket meat substitute. Low-quality meat that nevertheless came from an animal at some point is fine as long as it has the nutrients found only in meat, such as taurine and retinol; if it was that or starvation they could make up the difference with mechanically separated meat paste or cat food or something.
  • That said, if you're already a murderer infiltrating a crew of humans by pretending to be one of them, it's theoretically easier to hide a body if you've eaten part of it first. And then you don't have to eat as much meat from the ship supplies when everyone sits down to dinner.
  • "Impostors" is not the actual name of the species, nor does it sound similar, but their species is commonly known by that nickname outside the homeworld because of the whole shapeshifting and impersonation thing.
  • It takes energy for them to shapeshift, but if they take their time and pace themselves when they're assuming a form they don't need to consciously maintain it afterwards, and if they're drugged, knocked unconscious, or killed nothing will happen to their current chosen form automatically. Quickly copying someone else's form does take energy and concentration to maintain and they have to change back after a few hours at most, not to mention that the in-between stage is an inhuman chrysalis-like shape that immediately gives away their nature to any witnesses. They can also modify their form to have more teeth and tentacles and similar natural weaponry if they feel so inclined, which takes less effort than changing their whole body but not zero. However, they don't have a single 'true form' underlying this that they can retreat to or be forced to revert to; what you see is what you get.
  • Their species' usual means of reproduction is to bud off part of their body, which then learns to grow limbs and a differentiated head. The offspring doesn't retain most of the parent's memories or personality traits and generally behaves similarly to a human child. This is where mini crewmates come from! It can happen accidentally (resulting in a feral mini crewmate) if a severed limb gets left lying around.
  • As a result, gender is optional for impostors. Some like it, some can't be bothered, but a single gender doesn't often become a major and indispensable part of their identity.

Permissions

Apr. 7th, 2021 01:44 pm
impostor_syndrome: Passport/ID style photo depicting the bottom half of an upside-down purple Among Us bean-person (Default)
CHARACTER NAME: Just call them Purple. Everyone else does.
CHARACTER SERIES: Among Us with a side of Lethal Company
CHARACTER PRONOUNS: They/them (specifically plural they, not singular they) (don't worry about it)

[OOC]
This is the permissions list for OOC (out of character), activity.
Answer the following questions with "yes" or "no", as well as additional information if desired.

Backtagging: Yeah go for it.
Threadhopping: As long as it's okay with the community it's okay with me.
Fourthwalling: I like an allusion to the world beyond the fourth wall as much as anyone but if we're in a community that has a fourth wall I'd appreciate if you didn't break it, unless you're playing someone like Deadpool who always does that kind of thing. (That said, they're not going to have an existential crisis just from watching a game of Among Us, and their canon is so plotless that it's impossible to spoiler. I think they just flat-out wouldn't believe you if you told them they were invented by Innersloth for a video game and would assume the game was a dramatization of real events from their world. Likewise Lethal Company but they'd be more confused about why a game like that exists.)
Offensive subjects (elaborate): Don't be a dick about nonbinary genders? I feel like this is covered under common courtesy but I want to reiterate it just to be clear.

[IC]
This is the permissions list for IC (in-character), activity.
Answer the following questions with "yes" or "no", as well as additional information if desired. With IC permissions, it's a good idea to elaborate on what other players can expect from your character if they choose to do any of the following:

Hugging this character: They're not very touchy-feely with people they don't know well, but they'll accept hugs from their friends and might offer them to someone in distress.
Kissing this character: You would have to be very persuasive to get them to take their helmet off just for you. A friendly kiss on the helmet as one might kiss a friend on the cheek or forehead would be okay from someone they knew though.
Flirting with this character: I'm not really sure what would happen if you made a sustained effort to romance or seduce them but they'll probably brush casual flirting off as banter and turn down direct propositions from people they aren't close to.
Fighting with this character: They can handle this! They're usually armed with a pistol (which looks like a late 20th or early 21st century design on the outside, but the internal mechanics may differ) and a combat knife, they have mildly-superhuman strength, and they can shapeshift. While they're a competent fighter, they generally rely on being stronger and better armed than their targets and catching them by surprise; they don't have elite combat training but wouldn't usually need it at work.
Injuring this character (include limits and severity): Sure, if that's the direction things are going. They can shapeshift wounds closed, so ordinary cuts and punctures don't bother them very much, and they're somewhat tougher than a human versus blunt force but not completely immune to it. They don't need much air, so strangling, drowning, or suffocating them probably won't work. Cutting or burning off big chunks of their body mass will hurt them, although maybe not as much as it does for a human being with organs and bones and a circulatory system that they can't rearrange on the fly. There may be unintended consequences for you down the line if you cut a large piece off and don't thoroughly dispose of it.
Killing this character: Throwing them from an extreme height, dropping them into molten rock or metal, or ejecting them into space will, canonically, do the trick. They do have an inconvenient habit of coming back as a ghost, in which form they have a limited ability to interact with the physical world - enough to interfere with the electronics of the ships and outposts they infiltrate, allowing them to sabotage them in the same ways as they did while alive, such as remotely locking doors, knocking out the wifi or lights, or more dangerous traps such as shutting off the oxygen recyclers or the reactor safeguards - but can't exert enough direct physical force to pick up a pen, let alone grab a weapon and kill a living person with it.
Using telepathy/mind reading abilities on this character: I mean, depending on where your character's powers come from and how they function, it might not work very well on an amorphous alien shapeshifter whose biology more closely resembles a fungal colony than any Earth creature in the animal kingdom. But if the logistics of that aren't a problem, go for it.

Warnings: The Among Us side of their canon offers general violence, murder in specific, their transformations get into body horror territory pretty fast, and eating people (technically not cannibalism since they've never eaten a member of the same species, but you get the point). Eating people isn't an essential or preferred part of their diet; it's either a way of disposing of the body of somebody they killed for another reason, or a last resort when there's no other meat they can get at. I'm not the kind of writer to describe it in excruciating detail but they canonically kill people by shooting them, stabbing them, breaking their necks with their bare hands, and impaling them on a long needle-sharp tongue.
Lethal Company-derived warnings: Nothing's fundamentally changed about interacting with Purple in a setting that isn't their canon, but now their canon experiences that might come up in conversation/flashbacks/etc include encounters with giant insects and spiders, regular-sized parasitic or just very aggressive insects, giant bug larvae that act similarly to human babies, living mannequins, a couple different kinds of reanimated corpses, the ghosts of human children, humanoid monsters that throw up on you, monsters that eat you whole, landmines and automated gun turrets and other deadly traps, hunting the wildlife for food, and the horror of being an expendable cog in a vast corporate machine.

Get your own copy of the IC/OOC Permissions meme!

Profile

impostor_syndrome: Passport/ID style photo depicting the bottom half of an upside-down purple Among Us bean-person (Default)
"Purple"

March 2025

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